Principles of Game Design
Swinburne University of Technology ยท VIC ยท GAM10002
Principles of Game Design is a subject at Swinburne University of Technology, VIC in School of Design & Architecture. It covers topics like design, game-design. It is part of 2 degrees. The information below is compiled from public course material โ approximate, not official.
Swinburne University of Technology
GAM10002
12.50
School of Design & Architecture
Topics covered
Degrees that include Principles of Game Design
Frequently asked questions
What is Principles of Game Design about?
Principles of Game Design covers topics like design, game-design.
Which degrees include Principles of Game Design?
Principles of Game Design is part of 2 degrees, including Bachelor of Games and Interactivity, Bachelor of Games and Interactivity / Bachelor of Animation.
How many credit points is Principles of Game Design?
Principles of Game Design at Swinburne University of Technology is typically around 12.50 credit points. Approximate โ confirm with the university.
Where is Principles of Game Design taught?
Principles of Game Design is taught at Swinburne University of Technology, VIC.
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Sources: Swinburne University of Technology public course catalogue. Information is compiled and summarised โ not copied verbatim โ and is approximate; always confirm with the original source.
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