Behaviour and Motivation in Games
Swinburne University of Technology ยท VIC ยท ART30003
Behaviour and Motivation in Games is a subject at Swinburne University of Technology, VIC. It covers topics like behaviour, game-design, psychology. It is part of 2 degrees. The information below is compiled from public course material โ approximate, not official.
Swinburne University of Technology
ART30003
12.50
Topics covered
Degrees that include Behaviour and Motivation in Games
Frequently asked questions
What is Behaviour and Motivation in Games about?
Behaviour and Motivation in Games covers topics like behaviour, game-design, psychology.
Which degrees include Behaviour and Motivation in Games?
Behaviour and Motivation in Games is part of 2 degrees, including Bachelor of Games and Interactivity, Bachelor of Games and Interactivity / Bachelor of Animation.
How many credit points is Behaviour and Motivation in Games?
Behaviour and Motivation in Games at Swinburne University of Technology is typically around 12.50 credit points. Approximate โ confirm with the university.
Where is Behaviour and Motivation in Games taught?
Behaviour and Motivation in Games is taught at Swinburne University of Technology, VIC.
Studying Behaviour and Motivation in Games?
Peernovo helps students research, choose and thrive at university โ across Australia, the US, the UK and Canada โ powered by our AI backbone:
- Explore & compare degrees โ across universities and countries with honest, specific information.
- "What Can I Be?" career guidance โ an AI pathway councillor that maps degrees to careers.
- See who's studying โ your degree at your university โ find classmates and study groups.
- AI Task Coach โ a Socratic study companion that plans your work around your life.
- Honours & Thesis Research Coach โ structure and move your research project forward.
- Smart study planner, exam prep and a daily digest โ to keep you on track.
Sources: Swinburne University of Technology public course catalogue. Information is compiled and summarised โ not copied verbatim โ and is approximate; always confirm with the original source.
Something not right on this page, or want it changed? Let us know and we'll review it.
